Description
This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
Key Features
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners’ prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Table of Contents
- How to use this book
- Term 1
- Unit 1 Making programs clear
- Unit 2: Hardware and software work together
- Unit 3: Be a data expert
- Unit 4: Be a designer
- Term 2
- Unit 5: Networks are everywhere
- Unit 6: Be a storyteller
- Unit 7: Computers and robots
- Unit 8: Be a musician
- Term 3
- Unit 9: Sending secret messages
- Unit 10: Be a game developer
- Unit 11: Be a data designer
- Unit 12: Be an artist
- Glossary
Additional information
| Weight | 0.521 kg |
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