Designing Interactive Systems : A comprehensive guide to HCI, UX and interaction design | KitaabNow

Designing Interactive Systems : A comprehensive guide to HCI, UX and interaction design

 13,780
  • Author: David Benyon
  • ISBN: 9781447920113
  • Publisher: Pearson Education
  • Format: Paperback – 640 pages
  • Language: English

SKU 9781447920113 Category Tags ,


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Description

Designing Interactive Systems is the definitive companion to the study of human-computer interaction (HCI), usability, user experience (UX) and interaction design.

Table of Contents
  1. Part I:
    1. Essentials of designing interactive systems
    2. Designing interactive systems: A fusion of skills
    3. PACT: A framework for designing interactive systems
    4. The process of human-centred interactive systems design
    5. Usability
    6. Experience design
    7. The Home Information Centre (HIC): A case study in designing interactive systems
  2. Part II:
    1. Techniques for designing interactive systems
    2. Understanding
    3. Envisionment
    4. Design
    5. Evaluation
    6. Task analysis
    7. Visual user interface design
    8. Multimodal user interface design
  3. Part III:
    1. Contexts for designing interactive systems
    2. Designing websites
    3. Social media
    4. Collaborative environments
    5. Agents and avatars
    6. Ubiquitous computing
    7. Mobile computing
    8. Wearable computing
  4. Part IV:
    1. Foundations of designing interactive systems
    2. Memory and attention
    3. Affect
    4. Cognition and action
    5. Social interaction
    6. Perception and navigation
    7. The variety of interactive systems
    8. The concerns of interactive systems design
    9. Being digital
    10. The skills of the interactive systems designer
    11. Why being human-centred is important
  5. Introduction
  6. People
  7. Activites
  8. Contexts
  9. Technologies
  10. Scoping a Problem with PACT
  11. Introduction
  12. Developing personas and scenarios
  13. Using scenarios throughout design
  14. A scenario-based design method
  15. Introduction
  16. Accessiblity
  17. Usability
  18. Acceptability
  19. Design principles
  20. Introduction
  21. Engagement
  22. Designing for pleasure
  23. Aesthetics
  24. Service design
  25. Introduction
  26. Scenarios for the HIC
  27. Evaluating early interface prototypes
  28. A first design
  29. The second interface design
  30. Understanding requirements
  31. Participative design
  32. Interviews
  33. Questionnaires
  34. Probes
  35. Card sorting techniques
  36. Working with groups
  37. Fieldwork: Observing activites in situ
  38. Artefact collection and ‘desk work’
  39. Finding suitable representations
  40. Basic techniques
  41. Prototypes
  42. Envisionment in practice
  43. Introduction
  44. Conceptual design
  45. Metaphors in design
  46. Conceptual design using scenarios
  47. Physical deisgn
  48. Designing interactions
  49. Introduction
  50. Expert evaluation
  51. Participant-based evaluation
  52. Evaluation in practice
  53. Evaluation: further issues
  54. Goals, tasks and actions
  55. Task analysis and systems design
  56. Hierarchical task analysis
  57. GOMS: a cognitive model of procedural knowledge
  58. Structural knowledge
  59. Cognitive work analysis
  60. Introduction
  61. Graphical user interfaces
  62. Interface design guidelines
  63. Psychological principles and interface design
  64. Information design
  65. Introduction
  66. Using sound at the interface
  67. Tangible interaction
  68. Getting a feel for tangible computing
  69. Gestural interaction and surface computing
  70. Introduction
  71. Website development
  72. The
Additional information
Weight1.510 kg
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