Fundamentals of Game Design (3rd Edition)

Rs. 2,685
  • Author: Ernest Adams
  • ISBN: 9789332540248
  • Publisher: Pearson Education
  • Edition: 3rd
  • Format: Paperback – 570 pages
  • Language: English

Out of stock



Share
Description

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Table of Contents
  1. Introduction
  2. Games and Video Games
  3. Designing and Developing Games
  4. The Major Genres
  5. Understanding Your Player
  6. Understanding Your Machine
  7. Making Money from Your Game
  8. Getting an Idea
  9. Game Worlds
  10. Creative and Expressive Play
  11. Character Development
  12. Storytelling
  13. Creating the User Experience
  14. Gameplay
  15. Core Mechanics
  16. Game Balancing
Author Biography

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.

Additional information
Weight0.790 kg
Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.