Description
This title has been endorsed by Cambridge Assessment International Education.
Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout.
Key Features
- Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment.
- Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation.
- Recap and activate learners’ prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks.
Table of Contents
- How to use this book
- Term 1
- Unit 1 Be a game developer
- Unit 2 Be a data analyst
- Unit 3 Computers and their functions
- Term 2
- Unit 4 Be an animator
- Unit 5 Devices and networks
- Unit 6 Be a designer
- Unit 7 Be a data scientist
- Term 3
- Unit 8 Be an artist
- Unit 9 Connected and sharing
- Unit 10 Be a storyteller
- Unit 11 Computers and robots
- Glossary
Additional information
| Weight | 0.517 kg |
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